Conjuror
primary attribute
Intelligencerole
DamageDealer, Summonerelements
Fire

strength
9+1.5
agility
10+1.6
intelligence
12+2.8
spirit
7+1.4Abilities
Earthquake
Creates a powerful tremor at the target location, applying Stunned and damaging targets in the Area of Effect.

Arc Of Fire
Launches an arc of flame in front of the Conjuror. Additionally, your fire elemental unleashes a column of fire dealing damage to nearby enemies.

Shadow Gate
Teleports Conjuror and all of his Aspects to the target location. The leftover Shadow Gate damages enemies who stand within it.

Conjure Aspect
Summons an Elemental Aspect based on your currently invoked orbs. The aspect's stats and abilities vary depending on which elements are invoked. Read the Elemental Orb buff on an aspect to see exact details of the bonuses provided by the elemental orbs.

Runes
Tremors
Increases the Effect Radius of Earthquake and Undertow by 60 and the Base Damage of Earthquake and Undertow by 80.

Patient Encipherer
Every 2 seconds, gain a stack of a buff that increases Base Damage of all abilities by 40. When dealing damage with an ability, remove a stack. Maximum 10 stacks.

Magic Vulnerability
Increases the Critical Strike Chance of Earthquake and Undertow by 7%. When a Critical Strike is landed by Earthquake and Undertow, the affected target receives a debuff that reduces magic armor by -1500 for 9 seconds.

Conjured Bolts
Casting Earthquake or Undertow drops 10 lightning bolts at random positions within the Area of Effect that deal 60 damage.

Sweeping Magic
Increases the projectile speed of Arc Of Fire and Thunder Lamp by 60% and their base damage by 80.

Elevated Mind
Gain 40 Intelligence for each ability that is on cooldown (0 charges remaining).

Element Stream
Casting Arc Of Fire or Thunder Lamp restores 40 mana and reduces the active cooldowns of all other abilities by 0.8.

Magician
When an enemy is damaged by Arc Of Fire or Thunder Lamp, there is a 25% chance to immediately trigger the spell effect of Earthquake or Undertow at the damaged target's position.

Void Restoration
Casting Shadow Gate heals Conjuror and all of their summons by 40% of their Max Health, up to a maximum of 8000.

Shadowflame
Casting Shadow Gate creates an area of shadow fire within the ability's Area of Effect. Enemies standing in the shadows take 60% of Shadow Gate's total damage each second, have -35 reduced cast speed, and have 4% Critical Vulnerability. The shadow area lasts for 8 seconds.

Summoning Proficiency
Increaes the Armor, Magic Armor, Armor Pierce and Spell Pierce of all units summoned by Conjuror by 500.

Versatility
When you cast a spell, gain 120 increased damage to all other Abilities in different slots.

Aspect Image
Units summoned by Conjure Aspect gain 20% of Conjuror's Max Health and 30% of Conjuror's Base Attack Damage.

Evoker
When an orb is Evoked, find an enemy within 1200 range and seek them out. On impact, deal 160 Hybrid Damage.

Orb Juggler
Each invoked elemental orb will increase all damage dealt of that element by 40.

Conjuror's Mastery
Increases the passive stat gain from active Invoked Orbs by 50%.

Sub Abilities
Undertow
Creates a whirlpool at the target location that vacuums enemies in the Area of Effect. Enemies caught in the vortex are slowed by -45% and take 270 damage per second. Lasts for 7 seconds.

Thunder Lamp
Throws a charged projectile at a target unit. On impact, it deals damage and searches in range for an additional target. If a target is found, Thunder Lamp will bounce to that target.

Elemental Evokation
Evokes all active orbs and provides a portion of their stat bonuses for a duration.

Earthquake
Creates a powerful tremor at the target location, applying Stunned and damaging targets in the Area of Effect.
© 2026 PM Champions, LLC - Roshpit Champions II