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Seinaru

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primary attribute

Agility

role

DamageDealer

elements

Wind

strength

10+1.5

agility

12+2.3

intelligence

7+1.2

spirit

5+1

Abilities

Falcon Spring

Seinaru sparks a pocket gale-vortex beneath their feet that launches them into the air. Descending from this jump has an increased force toward the earth, and upon impact Seinaru kicks up 6 violent gusts in all directions that deal damage and push enemies away.

Sacred Slash

Seinaru teleports between enemies in the radius and strikes them with a Base Attack.

Eagle Strike

In a burst of light, Seinaru dashes toward the target enemy or position. Upon arrival, perform a whirlwind slash that immediately attacks all enemies within the Area of Effect.

Bladestorm

Seinaru spins their weapon at rapid speed, granting Phasing and landing Base Attacks on all enemies within the Area of Effect every interval. While active, Seinaru can cast abilities but it will end the effect.

Runes

Cloudburst

Increases the damage of Falcon Spring by 0 and the debuff duration of Falcon Spring by 6 seconds.

Disorienting Snap

Casting Falcon Spring stuns enemies within 4.25 range of Seinaru for 2 seconds and deals 4.8 damage. Also applies the Falcon Spring for 4.8 seconds.

Gale Vortex

Increases the Jump Force from Falcon Spring by 3 and increases Critical Strike Chance of Falcon Spring by 15%.

Winds of the Swift

Increases Agility by 40 and Attack Speed by 60

Lucent Barricade

When Seinaru is hit by a Critical Strike, gain a Damage Shield that absorbs 120 damage. 15 second duration.

Iron Samurai

Increases Armor by 600 and Max Health by 400.

Meditation

Increases Spirit by 40 and Critical Strike Chance of Seinaru's Base Attack by 6%.

Ninjutsu

Reduces the cooldown of Sacred Slash by 20% and increases the maximum number of targets per slash by 10.

Hands of Hikari

When Seinaru's Base Attack lands a Critical Strike, heal for 60% of the damage dealt.

Riposte

When an enemy attacks Seinaru, there is a 20% chance to automatically attack all enemies within 400 range.

Peregrine Dive

Increases the Dashing Speed of Eagle Strike by 10% and Cast Range by 4

Tornado

Create 10 tornados that travel outward from the landing position of Eagle Strike that deal 500 damage on impact.

Heaven's Helix

Gain 240 Spirit while Bladestorm or Wind Walk is active.

Gust Conduit

Increases the Cast Speed of Bladestorm and Wind Walk by 120% and reduces mana cost by -30%

Armor Break

Enemies hit by Seinaru's Base Attack receive a debuff that lowers their Armor by 600 for 10 seconds.

Fleet Footed

Increases base Movement Speed by 160, and gain an additional 400 Movement Speed while Bladestorm or Wind Walk is active.

Sub Abilities

Wind Walk

Seinaru slips into concealing winds, granting Invisibility and Phasing for the duration. The attack that breaks Wind Walk deals bonus damage.

Falcon Spring

Seinaru sparks a pocket gale-vortex beneath their feet that launches them into the air. Descending from this jump has an increased force toward the earth, and upon impact Seinaru kicks up 6 violent gusts in all directions that deal damage and push enemies away.

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