Bahamut
primary attribute
Intelligencerole
DamageDealerelements
Holy

strength
9+1.5
agility
9+1.4
intelligence
11+2
spirit
10+1.5Abilities
Wall of Impunity
Bahamut conjures a wall that is impassable by units who do not have Phasing. Enemies standing near the wall take damage every 0.5 seconds.

Judgement
Bahamut drops bolts on nearby enemies within the cast radius.

Ascension
Bahamut ascends into a heightened state which is not perceivable by other units, making him immune to all damage and effects.

Megaflare
Bahamut swipes his foot to prepare a charge. After the Channel Time, he charges toward the target location and releases multiple projectiles in a circle around him.

Runes
Retribution Barrier
Bahamut gains 80 Base Attack Damage, 120 Attack Speed and 320 Movement Speed while standing near Wall of Impunity.

Shunning Reach
Increases Attack Range by 800 and Cast Range of all abilities by 50%.

Enhanced Wall
Increases the length of Wall of Impunity by 4 and the duration by 5 seconds.

Sap Screen
Enemies standing near Wall of Impunity have their movement speed slowed by -35%

Arbiter's Claw
Attacking an enemy has a 40% chance to drop a Judgement bolt on the impacted target.

Sweeping Decree
Increases the Effect Radius of Judgement by 400 and reduces cooldown by 40%.

Purity
Enemies hit by Judgement have a 25% chance to be afflicted with Stop for 4 seconds. Every 0.6 seconds, passively drop a Judgement bolt on a random enemy within its cast radius.

Potency
When damaging an enemy with Judgement, gain 10 Intelligence for 12 seconds. Maximum 10 stacks.

Acumen
Increases Base Attack Damage by 40 and Base Attack Projectile Speed by 1200.

Buffer Scale
Bahamut exits Ascension with a Damage Shield that absorbs up to 320 damage. Lasts 15 seconds.

Ternary Claw
After casting Ascension or Sphere of Divinity, gain 20 stacks of Ternary Claw. Attacking while this buff is active will produce up to 2 additional projectiles, and consume a stack for each projectile added. Ranged Attacks Only.

Horizon Breach
When you phase out from Ascension, launch a Base Attack at up to 10 enemies with Attack Range.

Dragon Lunge
Increase the Cast Range of Megaflare and Hyperbeam by 40% and reduces the cooldown by 24%.

Crushing Will
Increases the charging speed of Megaflare by 600 and the damage of Megaflare and Hyperbeam by 80.

Flare Meld
While channeling a Channeling Ability, gain release a Megaflare projectile every 0.38 seconds in a random direction within a 120 degree cone in the facing direction.

Gigaflare
Adds 10 additional projectiles to the Megaflare explosion.

Sub Abilities
Sphere of Divinity
Bahamut enters an untargetable sphere that travels toward the target location.

Hyperbeam
Channels a powerful beam of raging dragon energy. Can turn while channeling.

Wall of Impunity
Bahamut conjures a wall that is impassable by units who do not have Phasing. Enemies standing near the wall take damage every 0.5 seconds.
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