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Bahamut

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primary attribute

Intelligence

role

DamageDealer

elements

Holy

strength

9+1.5

agility

9+1.4

intelligence

11+2

spirit

10+1.5

Abilities

Wall of Impunity

Bahamut conjures a wall that is impassable by units who do not have Phasing. Enemies standing near the wall take damage every 0.5 seconds.

Judgement

Bahamut drops bolts on nearby enemies within the cast radius.

Ascension

Bahamut ascends into a heightened state which is not perceivable by other units, making him immune to all damage and effects.

Megaflare

Bahamut swipes his foot to prepare a charge. After the Channel Time, he charges toward the target location and releases multiple projectiles in a circle around him.

Runes

Retribution Barrier

Bahamut gains 80 Base Attack Damage, 120 Attack Speed and 320 Movement Speed while standing near Wall of Impunity.

Shunning Reach

Increases Attack Range by 800 and Cast Range of all abilities by 50%.

Enhanced Wall

Increases the length of Wall of Impunity by 4 and the duration by 5 seconds.

Sap Screen

Enemies standing near Wall of Impunity have their movement speed slowed by -35%

Arbiter's Claw

Attacking an enemy has a 40% chance to drop a Judgement bolt on the impacted target.

Sweeping Decree

Increases the Effect Radius of Judgement by 400 and reduces cooldown by 40%.

Purity

Enemies hit by Judgement have a 25% chance to be afflicted with Stop for 4 seconds. Every 0.6 seconds, passively drop a Judgement bolt on a random enemy within its cast radius.

Potency

When damaging an enemy with Judgement, gain 10 Intelligence for 12 seconds. Maximum 10 stacks.

Acumen

Increases Base Attack Damage by 40 and Base Attack Projectile Speed by 1200.

Buffer Scale

Bahamut exits Ascension with a Damage Shield that absorbs up to 320 damage. Lasts 15 seconds.

Ternary Claw

After casting Ascension or Sphere of Divinity, gain 20 stacks of Ternary Claw. Attacking while this buff is active will produce up to 2 additional projectiles, and consume a stack for each projectile added. Ranged Attacks Only.

Horizon Breach

When you phase out from Ascension, launch a Base Attack at up to 10 enemies with Attack Range.

Dragon Lunge

Increase the Cast Range of Megaflare and Hyperbeam by 40% and reduces the cooldown by 24%.

Crushing Will

Increases the charging speed of Megaflare by 600 and the damage of Megaflare and Hyperbeam by 80.

Flare Meld

While channeling a Channeling Ability, gain release a Megaflare projectile every 0.38 seconds in a random direction within a 120 degree cone in the facing direction.

Gigaflare

Adds 10 additional projectiles to the Megaflare explosion.

Sub Abilities

Sphere of Divinity

Bahamut enters an untargetable sphere that travels toward the target location.

Hyperbeam

Channels a powerful beam of raging dragon energy. Can turn while channeling.

Wall of Impunity

Bahamut conjures a wall that is impassable by units who do not have Phasing. Enemies standing near the wall take damage every 0.5 seconds.

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