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Arkimus

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primary attribute

Agility

role

DamageDealer

elements

Lightning

strength

9+1.2

agility

15+2.4

intelligence

14+2.2

spirit

7+1.2

Abilities

Dimension Coil

Arkimus twists through the dimensional fabric in front of them, immediately appearing at the cast location. The dimensional tear creates a beam of focused arcane lightning between the two points. Enemies who touch the lightning beam are perpetually damage and affected by Shock.

Electric Cleave

Arkimus unleashes a trail of lightning strikes in the target direction, dealing damage and applying Shock to enemies in its path.

Orbital Leap

Arkimus acrobatically jumps to the target location. The jump always takes 1 second to complete regardless of distance. Enemies within the radius of the cast position and landing position are affected by a debuff that reduces Movement Speed and Attack Speed.

Energy Cells

Arkimus channels energy from the aether, generating 9 Energy Cells upon completion. The cells orbit around Arkimus, damaging any enemy who comes into contact. Each generated cell provides a Damage Shield of 125. As the shield is depleted, energy cells are destroyed. The cells orbit distance increases toward the maximum while moving, and pulls in toward the center when performing a Base Attack.

Runes

Zonal Net

Casting Dimension Coil will activate a dimensional net of arcane lightning with 700 range that deals 100% of Dimension Coil's damage + 160 and applies its Shock.

Conduit

After performing 3 attacks, gain a buff for 45 seconds that grants 80 bonus Ability Damage and 1400 increased Cast Range for Dimension Coil. Casting Dimension Coil removes the buff and the charge up.

Overload

Casting Dimension Coil will trigger an explosion with 500 radius and 400 damage plus 1x Agility after a 0.25 second delay.

Volt Rover

Casting Dimension Coil applies a buff for 14 seconds that causes Arkimus to release an arcane shock projectile in a random direction for every 340 distance travelled, dealing 120% of Total Attack Damage as damage on hit. Projectiles travel at 1500 speed and up to 1000 range.

Sonic Sunder

Performing a Base Attack creates a stationary Electric Cleave underneath an enemy within 620 range that deals 120% of Electric Cleave's Base Damage.

Arcane Razor

When Electric Cleave damages an enemy, gain the Arcane Razor buff for 2 seconds. Enemies within 160 range of the razor take 40 damage plus 0.8x Agility every 0.3 seconds. Gain 200 bonus Intelligence while the razor is active.

Energy Tokens

When Arkimus kills an enemy, there is a 7% chance for them to drop an Energy Token. Upon pickup restore 600 Mana and gain a buff for 25 seconds that provides 100 Agility, 160 Movement Speed, 100 Mana Regen and 20 increased Cooldown Refresh Rate, and can stack up to 3 times. Any ally can pick up an energy token, receiving 50% of the effect, and higher tier enemies have a greater chance to drop tokens. A free token appears every 20 seconds at a random position around Arkimus.

Mana Cannon

Increases Max Mana by 700, increases the Mana Cost of Electric Cleave by 300. 25% of Electric Cleave's Mana Cost is added to its Base Damage.

Plasma Helix

Casting Orbital Leap applies a buff for 12 seconds that increases Agility by 80, and Movespeed While Attacking by 60%.

Aphelion Cycle

Enemies affected by Orbital Leap's debuff take 120 + 2x Intelligence damage per second. 10% of the damage dealt by this effect restores Arkimus's mana.

Space Surge

While jumping with Orbital Leap, gain 300% increased Cooldown Refresh Rate and 400 Mana Regen.

Electro Bomb

Drop an Electro Bomb at the cast position of Orbital Leap, that explodes in a radius of 500 and deals 450 damage plus 1.2x Agility after a 1 second delay.

Titanium

Increases the Damage Shield provided by each energy cell by 40, and Arkimus is healed by 80 whenever an energy cell expires or explodes.

Wormhole

While channeling a Channeling Ability, create a Wormhole above Arkimus that zaps a random enemy within 850 range every 0.2 seconds for 120 plus 0.8x Intelligence damage. Upon a successful channel, the Wormhole lingers for an additional 6 seconds.

Cell Shock

When a cell from Energy Cells expires or is destroyed, it explodes in a 450 radius dealing 400% of Energy Cells' Base Damage to enemies within the Area of Effect. Impacted enemies also receive Shock for 2.4 seconds.

Action Battery

Each active cell from Energy Cells grants 10 Base Attack Damage and 20 Mana Regen. 50% of Arkimus's Agility and Intelligence is added to the Base Damage of Energy Cells.

Dimension Coil

Arkimus twists through the dimensional fabric in front of them, immediately appearing at the cast location. The dimensional tear creates a beam of focused arcane lightning between the two points. Enemies who touch the lightning beam are perpetually damage and affected by Shock.

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