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Voltex

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primary attribute

Agility

role

DamageDealer

elements

Lightning

strength

5+1.4

agility

10+2.7

intelligence

6+1.2

spirit

5+1.8

Abilities

Overcharge

Applies a buff that makes Voltex's Base Attack create forked lightning effect that damages enemies in a cone.

Static

Voltex rebalances her ions, releasing a discharge that damages and knocks back nearby units.

Storm Rush

Voltex dashes toward the target position, dealing damage to enemies in the Area of Effect.

Magnetic Field

Voltex creates an electrified area immediately on channel start. While channeling, the field's core builds electric voltage. Once the channel ends, the field's core begins discharging highly electric orbs at all magnetized enemies within the area. The field will last for up to 30 seconds duration, or until the core has discharged all of its energy.

Runes

Kinetic Combat

Increases your Movespeed While Attacking by 40%

Overclock

Your other cooldowns replenish 57.6% faster while Overcharge is active.

High Voltage

While Overcharge is active, nearby enemies within 300 range are damaged by 40% of Total Attack Damage per second.

Swift Current

Increases Overcharge max targets by 1, and gain 80 Agility while Overcharge is active

Silver Charge

Increase Critical Strike Chance of Voltex's Base Attack by 3.2%. Landing a Critical Strike with a Base Attack will reduce all active cooldowns by 0.4 seconds.

Proton Switch

Casting Static applies a 200 Attack Speed buff for a short duration of 2 seconds.

Ion Shell

Casting Static Applies a 7 second shield that increases Armor and Magic Armor by 2000. Has 2 charges. Enemies who hit the shield are zapped and take 200% of Agility as damage.

Fulminating Static

Increase the Shock duration of Static by 0.2 seconds and the Base Damage of Static by 40

Winged Lightning

Increases the dashing speed of Storm Rush and Heavens Charge by 40%, and Storm Rush explosions have a 25% chance to apply Shock for 2.8 seconds

Electron Capture

After not taking damage for 3 seconds, gain 80 Health Regen and Mana Regen.

Lightning Bomb

Casting Storm Rush or Heavens Charge creates 20, 26% radius Storm Rush explosions on the ground in a circle around Voltex.

Thundershock

Increases the Effect Radius of Storm Rush and Heavens Charge by 40% and increases the Base Damage of Storm Rush and Heavens Charge by 120

Thunder Storm

The Magnetic Field core releases 43 lightning bolts within the Area of Effect of Magnetic Field that deal 40% of Base Damage. There is a 0.05 second delay between bolts, and bolts will attempt to prioritize hitting enemies within range if there are any. Enemies hit by a lightning bolt are receive Shock for 1.5 seconds.

Lightning Bolt

Voltex's Base Attack has a 25% chance to drop a lightning bolt on the target that deals bonus damage and applies Shock to the target for 0.2 seconds. Lightning bolt damage is based on 120% of the damage dealt by the attack that triggered it.

Electromagnetic

Increases the maximum projectiles of Magnetic Field by 20 and the damage of each projectile by 20.

Avatar

Casting Magnetic Field applies a buff for 12 seconds that gives Ranged Attacks and 1000 Attack Range. While the buff is active gain 700 Bonus Attack Damage.

Sub Abilities

Heavens Charge

Drop from the sky at target location. Create a Storm Rush explosion at the impact point.

Overcharge

Applies a buff that makes Voltex's Base Attack create forked lightning effect that damages enemies in a cone.

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