Hydroxis
primary attribute
Strengthrole
DamageDealerelements
Earth

strength
14+2.1
agility
11+1.8
intelligence
10+2
spirit
5+1.3Abilities
Hydro Pump
Hydroxis marks the ground with a water enchantment. After a delay, the ground beneath ruptures and unleashes a massive water geyser that launches enemies into the air, damaging and applying Stunned.

Water Bomb
Launches a thick ball of water that explodes and damages at the impact point. A puddle of water is left over with the same radius as the explosion, where Hydroxis gains bonus Movement Speed and Attack Speed.

Slipstream
Hydroxis slithers along the ground in a wave of powerful water, with Phasing and damaging enemies in their path.

Whitewater Hotspring
Hydroxis releases an area of hot mystical steam in an area around them. The warm vapor relaxes Hydroxis, providing Status Resistance, Health Regen and Mana Regen. Enemies standing in the mist are broiled, taking damage each second. Allies standing in the mist receive half of the bonuses.

Runes
Sea Shell
Standing in a Hydro Pump blast applies a shield for 12 seconds that increases Armor and Magic Armor by 1200 and Mana Regen by 60.

Titanic
Increases Strength by 60 and Armor by 600. When afflicted with any type of Debuff, gain another instance of this Strength and Armor buff for 4 seconds.

Hydroline
Casting Hydro Pump has a 300% chance to cast Hydro Pump again after a 0.5 second delay, at a position 350 distance from the cast that triggered it. Greater than 100% chance means it can proc multiple times.

Geyser
Increases the Effect Delay Acceleration of Hydro Pump by 0% and increases the damage of Hydro Pump by 120.

Oily Fins
Standing in a Water Bomb puddle grants 160 additional Attack Speed and 80 Agility.

Sapping Waters
Enemies standing in Water Bomb puddles take 80 Mana Burn damage every second. When mana is drained, the target has their Movement Speed slowed by -360 for 0.35 seconds. If the mana burn drains them to 0 mana, the slow magnitude is increased by 200%.

Drenched
Enemies damaged by Water Bomb are drenched for 15 seconds, making them more susceptible to debuffs. Increases the duration of debuffs received by 60%. Ice and Lightning debuffs double this effect and Fire debuffs halve this effect. Additionally increases the damage of Water Bomb by 60.

Hydrocasting
When a Water Bomb explodes, there is a 25% chance to trigger Hydro Pump at the explosion position.

Ocean Slash
Base Attacks have a 25% chance to create a torrential slash, dealing 400% of Total Attack Damage as damage in a 435 Area of Effect in front of Hydroxis.

Flood Rush
While sliding with Slipstream, every 320 distance travelled will launch a gush of water at a random enemy within 1350 range, dealing 160%% of attack power as damage.

Shimmering Scales
Increases Intelligence by 80 and Magic Armor by 400. 20 of damage taken is taken from mana before health.

Water King
Increases all Water damage by 90, and all buffs with Water element have 60% increased duration.

Salty Mist
While affected by Whitewater Mist, gain 80 Base Attack Damage. Enemies lose -40 Base Attack Damage while affected by the mist.

Tsunami
When Hydroxis begins channeling Whitewater Hotspring, gain a 14 second buff that generates waves behind Hydroxis that travel in his facing direction, dealing 200 damage and pushing enemies that are hit with a force of 1. The waves appear within a range of 1200, travel up to 2100 distance at 1800 speed. A wave appears every 0.77 seconds.

Melting Steam
Enemies affected by Whitewater Hotspring have -1000 reduced Armor and Magic Armor.

Poseidon's Fury
Every 4th attack landed blasts torrents of water toward up to 3 additional enemies in a cone area with 1400 range behind the target, dealing 200% of Total Attack Damage. Each original target hit will have their water blast bounce back to the original attack target.

Hydro Pump
Hydroxis marks the ground with a water enchantment. After a delay, the ground beneath ruptures and unleashes a massive water geyser that launches enemies into the air, damaging and applying Stunned.
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