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Trapper

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primary attribute

Agility

role

DamageDealer

elements

Fire

strength

6+1.1

agility

15+2.6

intelligence

10+1.9

spirit

5+1.3

Abilities

Fulminating Trap

Plants a Fire Trap at the cast point. Enemies take damage while they are standing within.

Grenade

Throws an explosive bomb at toward the target position.

Vanish

Trapper slips into the shadows, immediately gaining an unbreakable Invisibility buff.

Knife Throw

Throw a tracking knife projectile at target unit, that will bounce between nearby enemies.

Runes

Durable Traps

Increases the lifetime duration of all Traps by 120 seconds.

Expose Weakness

Trapper has 6% increased Critical Strike Chance against enemies standing within the radius of any Trap.

Shuriken Thrower

Trapper's traps come preloaded with 20 shurikens, which fire in a circle and deal 500 damage on impact.

Pitfall

Increase the radius of all Traps by 120.

Advantage

Gain 160 Agility while there is one or 0 enemies nearby within 500 range. After killing an enemy, retain the Agility bonus for 7 seconds with no restrictions.

Grenadier

Increases the Cast Range of Grenade, Flash Grenade and Flash Grenade by 600 and the Base Damage by 40.

Blast Core

Grenade applies Stunned for 2 seconds.

Demolition

Increases Area of Effect of Grenade, Flash Grenade and Flash Grenade by 50%, and Grenade has a 50% chance to explode a 2nd time after a 0.3s delay.

Veiled Slayer

Gain 320 Attack Speed while Vanish is active. Reduce cooldown of Vanish, Fan Of Knives, Decoy and Decoy by 20%.

Backstab

All damage is increased by 160 when performed from behind. If the attack breaks stealth, deal an additional 80% enhanced damage.

Envenomed Weapon

Landing an attack injects a paralyzing poison that deals 100 damage per second and reduces Movement Speed by -160. The poison lasts for 6 seconds and can stack up to 5 times.

Stealth Mastery

Gain 200 Movement Speed while affected by Invisibility, and reduce enemy Stealth Detection by 30%.

Deep Cut

When an enemy is hit by Knife Throw and Ambush, they take 30% of the Impact Damage each second for 6 seconds.

From the Shadows

Knife Throw and Ambush has 160 increased Base Damage and 1400 increased Cast Range while affected by Invisibility.

Concealed Threat

Gain 60 Base Attack Damage while affected by Invisibility.

Surprise Attack

Stealth's Invisibility effect persists after casting Knife Throw or Ambush for 1 seconds after casting while affected by Invisibility.

Sub Abilities

Net Trap

Plants a Net Trap at the cast point. Enemies who touch the trapper are Rooted for 3 seconds. Enemies who have been trapped by the net become immune to it for 6 seconds after the net is removed.

Poison Trap

Plants a Poison Trap at the cast point. Enemies who touch the trap receive a poison debuff that deals 250 damage every second.

Torrent Trap

Plants a Water Trap at the cast point. Enemies who stand on a Torrent trap for 1.5 seconds are struck by a geyser of water, launching them into the air and getting Stunned.

Flash Grenade

Throws a bomb that applies Confusion on enemies within the blast radius.

Flash Grenade

Throws a bomb that applies Confusion on enemies within the blast radius.

Fan Of Knives

Throws a knife at up to 5 random targets within 700 range.

Decoy

Summon a puppet that looks like Trapper. It has a weak taunt. Using the ability while a decoy is already active teleports Trapper to the Decoy's location, removing the decoy and ending her Stealth. When the decoy dies or trapper teleports to the decoy, it begins the ability cooldown.

Decoy

Summon a puppet that looks like Trapper. It has a weak taunt. Using the ability while a decoy is already active teleports Trapper to the Decoy's location, removing the decoy and ending her Stealth. When the decoy dies or trapper teleports to the decoy, it begins the ability cooldown.

Ambush

Trapper sneaks up on the target unit, teleporting behind them and stabbing them in the back.

Stealth

Trapper hides herself from enemies, gaining Invisibility. Can only be used while no enemies are nearby. When trapper is standing in an enemy's Field of View, there is a chance for them to detect her and break the stealth, depending on their level compared to Trapper's.

Fulminating Trap

Plants a Fire Trap at the cast point. Enemies take damage while they are standing within.

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